Travis Popkave
Principal engineering manager with 16+ years building software — from Windows shell internals to on-device and cloud AI. Designed, built, and shipped features touched by hundreds of millions of people.
Experience
Microsoft
2010 — 2026Principal Engineering Manager
- Windows AI. Lead engineering for Windows features powered by on-device and cloud AI — from research prototype through evaluation, shipping, and iteration.
- Windows Recall. Helped build the feature that lets Windows remember, index, and semantically search everything a user has done on their PC.
- Windows Theme & Coherence. Applied deep Windows shell knowledge to bring legacy surfaces — dialogs, context menus, and more — into a single modern visual language.
- Surface Hub OS. Wrote, and then rewrote, a custom Windows shell purpose-built for 55–85" multi-touch collaboration devices.
Senior Engineer
- Phone + Windows Lock Screen. Unified the Windows Mobile and Windows desktop lock screens and rearchitected the stack so it could surface richer context without weakening the security boundary.
- Windows 8 / 8.1 Animations & Theme. Designed and implemented the animated Start screen backgrounds in Windows 8.1. Retrofitted a legacy GDI UI framework onto modern graphics primitives to unlock the visuals.
Intern — 2009 · Windows Media Foundation
- Contributed to the APIs that underpin every media encode and decode path on Windows.
Intern — 2007 · SQL Services
- Helped build an early precursor to Power BI: an Excel plugin over SQL Analysis Services.
Apple
2008 — 2009Software Engineering Intern · Apple Remote Desktop
- Worked on classroom-management scenarios for large, centrally-managed Mac deployments.
Xority
Co-Founder- Co-founded a small-town IT company out of high school. Grew it to the point of renting its own office — a formative lesson in shipping, customers, and scope.
Education
- Rochester Institute of Technology
B.S. Computer Science · 2006–2010 - University of Hawaiʻi
Art coursework · 2010
Memberships
- Computer Science House
RIT's live-in technology special-interest house
Selected Early Projects
- Good Touch (2007). Led a student team that designed and built a large-format multi-touch display — before multi-touch was a thing you could buy.
- The Brain Power (2005). A timed trivia-competition site that ranked players by speed and accuracy. Peaked at 15–20 active users, which felt enormous at the time.
- VTAP (2005). A Flash + PHP configurator for a military contractor: customers composed large tent-city layouts from modular pieces and emailed the spec in for a quote.